Events, Bonuses & Formations

Reference

Every galactic event, every bonus, and every star formation in Tic Tac Tesseract — generated from the game's own data files, so this page always matches the build.

Events

☀️SupernovaNOVA

Destroys settlements and makes planets DEAD for 1 turn within radial range in the current timeline. After planet heals, create a GAIA effect on the planet. Also add a nebula shield to all radial neighbors.

In short: Destroys nearby settlements. Systems go dead, then heal.

CampaignPaid 3×3×3Paid 4×4×4
👾Organic MonsterCTHUL

Roaming organic predator — hunts settlements, feeds and splits on contact. Prefers systems with settlements.

In short: Roaming predator — hunts settlements, feeds and splits on contact.

CampaignPaid 4×4×4
👾Mechanical MonsterMNSTR

Roaming mechanical scavenger — prefers barren/dead/frozen systems. Absorbs energy instead of splitting.

Campaign
🔳Black HoleHOLE

Ruptures spacetime — destroys settlements across ALL timelines and locks the system

In short: Destroys settlements and locks the system. Nearby systems freeze.

CampaignPaid 4×4×4
⚡Gamma Ray BurstGAMMA

Instant line destruction along a random axis. Ignores shields.

In short: Destroys settlements along an axis. Ignores shields.

CampaignPaid 3×3×3Paid 4×4×4
💫PulsarPLSR

Guided beam. Fires each timeline at a random neighbouring system — any of up to 26, occupied or empty.

In short: Beam that fires at a random neighbouring system each round.

CampaignPaid 4×4×4
🌀WormholeWORM

Teleports a settlement through a Lagrange point to the next timeline. Creates permanent portal.

Campaign
☄️Solar FlareFLARE

Repeating radial blast — burns one neighbouring system per turn for 3-5 turns

In short: Repeating blast that burns a neighbouring system each turn, 3-5 times.

CampaignPaid 3×3×3Paid 4×4×4
☄️Asteroid ImpactROID

Directional impact — freezes systems along its path. When ice thaws, Gaia blooms.

Campaign
⏳ChronoshiftCHRNO

Selects N-1 nearest Lagrange points and shifts adjacent settlements BACKWARD one timeline (3→2, 2→1, 1→N wrap).

Campaignspace-time only
⏩Time WarpTWARP

Selects N-1 nearest Lagrange points and shifts adjacent settlements FORWARD one timeline (1→2, 2→3, N→1 wrap). Time pushes forward.

Campaignspace-time only
🛡️Nebula ShieldNBLA

System state: gas cloud remnant of a Supernova. Passive shield against local physical threats.

In short: Appears where a supernova's aftermath clears — shields the system from events for a few turns.

Campaign
🌙BadteriaDARK

Dark nebula — creeping gas cloud that suffocates all carbon lifeforms. Spreads invisibly.

Campaign
💡Gravitational LensingLENS

Reveals winning routes through the lens — any line through it, diagonals included, nearing completion, for all players. Only spawns adjacent to HOLE. Settleable without activating; survives settlement and activation.

Campaign
🌿GaiaGAIA

Passive healer — each turn, clears monsters, dark matter, pulsars, and frozen effects from neighboring systems

In short: Heals nearby systems — clears monsters, dark matter, frozen effects.

CampaignPaid 3×3×3Paid 4×4×4
👽Extra Terrestrial ObjectET

Arrives via peaceful comet. Drops ARK at landing site, builds WORM at nearest Lagrange point, then leaves. One-shot event.

Campaign
☄️CometCOMET

A comet streaks through the cluster along a curved trajectory, leaving a destructive wake that freezes systems and destroys settlements. At Lagrange points, an ET may depart to roam the grid.

Campaign
🌟Stellar NurseryNRSY

Stellar nursery — system matures over N turns. When mature, first player to settle claims it and gets a Dyson Sphere bonus.

In short: A system matures over time — first player to settle it claims it and earns a Dyson Sphere.

CampaignPaid 4×4×4
🪐Great AttractorGRAV

Gravitational pull — drags settlements on the perpendicular face one step toward the attractor. Edge settlements destroyed, collisions kill both.

In short: Gravitational pull — drags settlements one step toward it. Collisions destroy both.

CampaignPaid 4×4×4

Bonuses

Signature bonuses — dropped by a specific event

🌿✨Super GaiaSGAIA

Radial healing from a nearby Lagrange point instead of linear from the system

In short: Heal systems around a Lagrange point. Drops from supernova.

Dropped by: Supernova

CampaignPaid 3×3×3Paid 4×4×4
🚢ArkARK

Transfer a settlement through an existing open wormhole to a new timeline

Dropped by: Wormhole, generic drops

Campaignspace-time only
⏳✨ChronoshiftCHRNO

Shifts only the settlements on a system FORWARD one timeline (1→2, 2→3, N→1 wrap)

Dropped by: Time Warp

Campaignspace-time only
💪✨BuffBUFF

Amplify an existing organic or radial event — makes it grow bigger/stronger

In short: Amplify the next event you trigger. Generic drop.

Dropped by: Asteroid Impact, generic drops

CampaignPaid 3×3×3Paid 4×4×4
🚀HyperspaceHYPR

Transfer a settlement onto ANY system in the same timeline. Landing on another settlement destroys both; hazards destroy yours. Landing on an event triggers it. Using Hyperspace is your settlement action and ends your turn.

In short: Move a settlement to any open system. You start with one.

Dropped by: starting bonus

CampaignPaid 4×4×4
🔭Hubble Deep FieldHDF

Preview and rearrange the next timeline's upcoming events. Drag the first 3 to choose what spawns next.

Dropped by: Gravitational Lensing

Campaign
👨‍🚀ArmstrongARM

One small step — go first in the next round. Queues turn priority for the next epoch transition.

Dropped by: Wormhole

Campaign
💎Big Bang FragmentBGFR

A fragment of compressed spacetime released when a black hole collapses. Collect enough to assemble a Big Bang.

Dropped by: Black Hole

CampaignPaid 4×4×4
💥Big BangBBNG

The ultimate constructive force — a miniature big bang that reshapes the local cluster.

Dropped by: Big Bang Fragment

CampaignPaid 4×4×4
🦠Badteria SporeASPR

Deploy on opponent's system to start a Badteria infection

Dropped by: Badteria

Campaign
💣Antimatter MineAMNE

Place a trap on a system — annihilates the next settlement placed there

In short: Trap a system — destroys the next settlement placed there.

Dropped by: Gamma Ray Burst

CampaignPaid 3×3×3Paid 4×4×4
🎲Probability ShieldPSHD

65% chance to deflect the next event on this system

Dropped by: Pulsar

CampaignPaid 4×4×4
⚛️Quantum BlockQBLK

Superposition claim — excluded from win detection until it collapses

Dropped by: Gravitational Lensing

Campaign
⚡⏩Tachyon BurstTACH

Pre-claim a cell — settlement materializes after N turns if unclaimed

Dropped by: Time Warp

Campaignspace-time only
🧵Cosmic StringCSTR

Create a permanent adjacency bridge between two systems

Dropped by: Time Warp

Campaign
🔮Dyson SphereDYSN

Encase your system — immune to events, produces bonuses every 2 turns

In short: Encase your system — immune to events, produces bonuses over time. Earned from stellar nurseries.

Dropped by: Stellar Nursery

CampaignPaid 4×4×4
🌊Graviton WaveGRVW

Pull all face-adjacent settlements into your system's gravity well — they are destroyed on arrival; your settlement survives

In short: Pull all face-adjacent settlements one step toward your system. Drops from the Great Attractor.

Dropped by: Great Attractor

CampaignPaid 4×4×4

Generic bonuses

⚡✨InitiativeINIT

Jump to first position in turn order for one timeline

In short: Jump to the front of the turn order for one round. Generic drop.

Dropped by: generic drops

CampaignPaid 4×4×4
🍎Newton's Second LawN2L

Choose the direction of a directional event before activating it. Targets: Gamma Ray, Pulsar, Asteroid, Monster.

In short: Aim a directional event before firing it. Drops from gamma ray.

Dropped by: Gamma Ray Burst, Pulsar, Asteroid Impact, generic drops

CampaignPaid 3×3×3Paid 4×4×4
🛡️FortifyFORT

Grant temporary shield to one system for 2 timelines

In short: Shield a system for two rounds. Produced by Dyson Spheres.

Dropped by: generic drops

CampaignPaid 4×4×4
↩️RecallRCLL

Move one of your settlements to any adjacent open system

Dropped by: generic drops

Campaign
⏰+Time ExtensionTIME

Add extra time to your turn timer when running low

In short: Add 30 seconds to your turn timer. Generic drop.

Dropped by: Buff

CampaignPaid 3×3×3Paid 4×4×4

Formation rewards

✴️Southern CrossSCRX

Teleport one of your settlements to a random empty system on the same timeline

In short: 4 settlements in a cross. Earns a teleport — moves one of your settlements to a random open system.

Dropped by: a star formation

CampaignPaid 4×4×4
🌟Orion's BeltOBLT

Fire a gamma ray along a random axis from the activation system

In short: 3 settlements in a diagonal line — across a face or corner-to-corner. Earns a bonus that fires a gamma ray.

Dropped by: a star formation

CampaignPaid 4×4×4
⭐Big DipperBDIP

Drop 2 random bonuses at the activation system

In short: 4 settlements in an L. Earns a bonus that drops 2 random pickups at a system you choose.

Dropped by: a star formation

CampaignPaid 4×4×4
💫CassiopeiaCASS

Shield all your settled systems for 2 turns

In short: 5 settlements in a step pattern. Shields all your settlements for 2 turns.

Dropped by: a star formation

CampaignPaid 4×4×4
🔺TriangulumTRIA

Clear dark nebula from every system on the board

In short: 3 settlements in a right angle. Clears dark nebula left behind by collapsed black holes.

Dropped by: a star formation

CampaignPaid 4×4×4
✨Crux MinorCRUX

Shield all your settled systems for 2 turns

In short: 4 settlements in a 3D corner. Shields all your settlements for 2 turns.

Dropped by: a star formation

CampaignPaid 4×4×4

Formations

Star formations are a 4×4×4 feature — arrange your settlements into constellation patterns on the big board to earn bonus rewards.

Arrange your settlements into these star patterns. Six earn a reward once per game, in any rotation. The Tesseract is the exception — it takes two players, fits one place only, and wins the game outright.

✴️Southern CrossSCRX

4 settlements in a cross. Earns a teleport — moves one of your settlements to a random open system.

4 settlements · 4×4×4 only · Reward: Teleport one of your settlements to a random empty system

CampaignPaid 4×4×4
🌟Orion's BeltOBLT

3 settlements in a diagonal line — across a face or corner-to-corner. Earns a bonus that fires a gamma ray.

3 settlements · 3×3×3 and 4×4×4 · Reward: Fire a gamma ray along a random axis from the chosen system

CampaignPaid 4×4×4
⭐Big DipperBDIP

4 settlements in an L. Earns a bonus that drops 2 random pickups at a system you choose.

4 settlements · 4×4×4 only · Reward: Generate 2 random bonuses

CampaignPaid 4×4×4
💫CassiopeiaCASS

5 settlements in a step pattern. Shields all your settlements for 2 turns.

5 settlements · 4×4×4 only · Reward: Shield all your settled systems for 2 turns

CampaignPaid 4×4×4
🔺TriangulumTRIA

3 settlements in a right angle. Clears dark nebula left behind by collapsed black holes.

3 settlements · 3×3×3 and 4×4×4 · Reward: Clear dark nebula from every system on the board

CampaignPaid 4×4×4
✨Crux MinorCRUX

4 settlements in a 3D corner. Shields all your settlements for 2 turns.

4 settlements · 4×4×4 only · Reward: Shield all your settled systems for 2 turns

CampaignPaid 4×4×4
🎲Tic Tac Tesseract — Campaign ruleTSRCT

Form a tesseract — an inner 2x2x2 cube on one timeline enclosed by the 8 outer corners on an adjacent timeline. Immediate win!

Campaignspace-time
🎲Tic Tac Tesseract — Paid ruleTSRCT

Eight corner worlds held by one player, the inner eight held by another. Whoever settles the sixteenth world wins the game outright — no line needed.

Paid 4×4×4