Events, Bonuses & Formations
Reference
Every galactic event, every bonus, and every star formation in Tic Tac Tesseract — generated from the game's own data files, so this page always matches the build.
Events
Destroys settlements and makes planets DEAD for 1 turn within radial range in the current timeline. After planet heals, create a GAIA effect on the planet. Also add a nebula shield to all radial neighbors.
In short: Destroys nearby settlements. Systems go dead, then heal.
CampaignPaid 3×3×3Paid 4×4×4Roaming organic predator — hunts settlements, feeds and splits on contact. Prefers systems with settlements.
In short: Roaming predator — hunts settlements, feeds and splits on contact.
CampaignPaid 4×4×4Roaming mechanical scavenger — prefers barren/dead/frozen systems. Absorbs energy instead of splitting.
CampaignRuptures spacetime — destroys settlements across ALL timelines and locks the system
In short: Destroys settlements and locks the system. Nearby systems freeze.
CampaignPaid 4×4×4Instant line destruction along a random axis. Ignores shields.
In short: Destroys settlements along an axis. Ignores shields.
CampaignPaid 3×3×3Paid 4×4×4Guided beam. Fires each timeline at a random neighbouring system — any of up to 26, occupied or empty.
In short: Beam that fires at a random neighbouring system each round.
CampaignPaid 4×4×4Teleports a settlement through a Lagrange point to the next timeline. Creates permanent portal.
CampaignRepeating radial blast — burns one neighbouring system per turn for 3-5 turns
In short: Repeating blast that burns a neighbouring system each turn, 3-5 times.
CampaignPaid 3×3×3Paid 4×4×4Directional impact — freezes systems along its path. When ice thaws, Gaia blooms.
CampaignSelects N-1 nearest Lagrange points and shifts adjacent settlements BACKWARD one timeline (3→2, 2→1, 1→N wrap).
Campaignspace-time onlySelects N-1 nearest Lagrange points and shifts adjacent settlements FORWARD one timeline (1→2, 2→3, N→1 wrap). Time pushes forward.
Campaignspace-time onlySystem state: gas cloud remnant of a Supernova. Passive shield against local physical threats.
In short: Appears where a supernova's aftermath clears — shields the system from events for a few turns.
CampaignDark nebula — creeping gas cloud that suffocates all carbon lifeforms. Spreads invisibly.
CampaignReveals winning routes through the lens — any line through it, diagonals included, nearing completion, for all players. Only spawns adjacent to HOLE. Settleable without activating; survives settlement and activation.
CampaignPassive healer — each turn, clears monsters, dark matter, pulsars, and frozen effects from neighboring systems
In short: Heals nearby systems — clears monsters, dark matter, frozen effects.
CampaignPaid 3×3×3Paid 4×4×4Arrives via peaceful comet. Drops ARK at landing site, builds WORM at nearest Lagrange point, then leaves. One-shot event.
CampaignA comet streaks through the cluster along a curved trajectory, leaving a destructive wake that freezes systems and destroys settlements. At Lagrange points, an ET may depart to roam the grid.
CampaignStellar nursery — system matures over N turns. When mature, first player to settle claims it and gets a Dyson Sphere bonus.
In short: A system matures over time — first player to settle it claims it and earns a Dyson Sphere.
CampaignPaid 4×4×4Gravitational pull — drags settlements on the perpendicular face one step toward the attractor. Edge settlements destroyed, collisions kill both.
In short: Gravitational pull — drags settlements one step toward it. Collisions destroy both.
CampaignPaid 4×4×4Bonuses
Signature bonuses — dropped by a specific event
Radial healing from a nearby Lagrange point instead of linear from the system
In short: Heal systems around a Lagrange point. Drops from supernova.
CampaignPaid 3×3×3Paid 4×4×4Transfer a settlement through an existing open wormhole to a new timeline
Campaignspace-time onlyShifts only the settlements on a system FORWARD one timeline (1→2, 2→3, N→1 wrap)
Campaignspace-time onlyAmplify an existing organic or radial event — makes it grow bigger/stronger
In short: Amplify the next event you trigger. Generic drop.
CampaignPaid 3×3×3Paid 4×4×4Transfer a settlement onto ANY system in the same timeline. Landing on another settlement destroys both; hazards destroy yours. Landing on an event triggers it. Using Hyperspace is your settlement action and ends your turn.
In short: Move a settlement to any open system. You start with one.
CampaignPaid 4×4×4Preview and rearrange the next timeline's upcoming events. Drag the first 3 to choose what spawns next.
CampaignOne small step — go first in the next round. Queues turn priority for the next epoch transition.
CampaignA fragment of compressed spacetime released when a black hole collapses. Collect enough to assemble a Big Bang.
CampaignPaid 4×4×4The ultimate constructive force — a miniature big bang that reshapes the local cluster.
CampaignPaid 4×4×4Deploy on opponent's system to start a Badteria infection
CampaignPlace a trap on a system — annihilates the next settlement placed there
In short: Trap a system — destroys the next settlement placed there.
CampaignPaid 3×3×3Paid 4×4×465% chance to deflect the next event on this system
CampaignPaid 4×4×4Superposition claim — excluded from win detection until it collapses
CampaignPre-claim a cell — settlement materializes after N turns if unclaimed
Campaignspace-time onlyCreate a permanent adjacency bridge between two systems
CampaignEncase your system — immune to events, produces bonuses every 2 turns
In short: Encase your system — immune to events, produces bonuses over time. Earned from stellar nurseries.
CampaignPaid 4×4×4Pull all face-adjacent settlements into your system's gravity well — they are destroyed on arrival; your settlement survives
In short: Pull all face-adjacent settlements one step toward your system. Drops from the Great Attractor.
CampaignPaid 4×4×4Generic bonuses
Jump to first position in turn order for one timeline
In short: Jump to the front of the turn order for one round. Generic drop.
CampaignPaid 4×4×4Choose the direction of a directional event before activating it. Targets: Gamma Ray, Pulsar, Asteroid, Monster.
In short: Aim a directional event before firing it. Drops from gamma ray.
CampaignPaid 3×3×3Paid 4×4×4Grant temporary shield to one system for 2 timelines
In short: Shield a system for two rounds. Produced by Dyson Spheres.
CampaignPaid 4×4×4Move one of your settlements to any adjacent open system
CampaignAdd extra time to your turn timer when running low
In short: Add 30 seconds to your turn timer. Generic drop.
CampaignPaid 3×3×3Paid 4×4×4Formation rewards
Teleport one of your settlements to a random empty system on the same timeline
In short: 4 settlements in a cross. Earns a teleport — moves one of your settlements to a random open system.
CampaignPaid 4×4×4Fire a gamma ray along a random axis from the activation system
In short: 3 settlements in a diagonal line — across a face or corner-to-corner. Earns a bonus that fires a gamma ray.
CampaignPaid 4×4×4Drop 2 random bonuses at the activation system
In short: 4 settlements in an L. Earns a bonus that drops 2 random pickups at a system you choose.
CampaignPaid 4×4×4Shield all your settled systems for 2 turns
In short: 5 settlements in a step pattern. Shields all your settlements for 2 turns.
CampaignPaid 4×4×4Clear dark nebula from every system on the board
In short: 3 settlements in a right angle. Clears dark nebula left behind by collapsed black holes.
CampaignPaid 4×4×4Shield all your settled systems for 2 turns
In short: 4 settlements in a 3D corner. Shields all your settlements for 2 turns.
CampaignPaid 4×4×4Formations
Star formations are a 4×4×4 feature — arrange your settlements into constellation patterns on the big board to earn bonus rewards.
Arrange your settlements into these star patterns. Six earn a reward once per game, in any rotation. The Tesseract is the exception — it takes two players, fits one place only, and wins the game outright.
4 settlements in a cross. Earns a teleport — moves one of your settlements to a random open system.
CampaignPaid 4×4×43 settlements in a diagonal line — across a face or corner-to-corner. Earns a bonus that fires a gamma ray.
CampaignPaid 4×4×44 settlements in an L. Earns a bonus that drops 2 random pickups at a system you choose.
CampaignPaid 4×4×45 settlements in a step pattern. Shields all your settlements for 2 turns.
CampaignPaid 4×4×43 settlements in a right angle. Clears dark nebula left behind by collapsed black holes.
CampaignPaid 4×4×44 settlements in a 3D corner. Shields all your settlements for 2 turns.
CampaignPaid 4×4×4Form a tesseract — an inner 2x2x2 cube on one timeline enclosed by the 8 outer corners on an adjacent timeline. Immediate win!
Campaignspace-timeEight corner worlds held by one player, the inner eight held by another. Whoever settles the sixteenth world wins the game outright — no line needed.
Paid 4×4×4